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steps to turn cylinders into a screwdriver in autodesk fusion 360

Hi friends,as I am building up my skill in fusion 360 I thought of making you aware of the stuffs I am making during my learning.Yes you are right, I am going to share the steps so that you too can make it smoothly and learn in the process of it. Building up the screwdriver was not a sip of coffee by the way..rather till now it was the most difficult model for me.So lets move towards the fusion Step 1 Start fusion 360 and choose sculpt work space from the options in the top left corner.You can also work in the design work space if sculpt is not available in your software.I also had the same difficulty, so chill Step 2 First choose solid cylinder from the create drop down menu to start your model.Then go for yz plane and then drag down the required diameter and length of the cylinder. Step 3 I then repeated the procedure to make another cylinder. Make sure that you align them on same axis as I have shown. Step 4 Now I selected the create sketch option from the create
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The beginners guide to 3D Modelling using Fusion 360

It is nearly a week since i started learning 3D design making using Fusion 360 and i can definitely say that it is really interesting and fun to learn.Till now i have not made so many things and the ones i made were basic models of a spoon, a water bottle, a bottle opener, a toy duck, a coffee mug and a screw driver .Among all the one which i loved making the most was the screw driver.   The reason behind the model being so special is the way i made it.I used all my previously learnt skill and did not take much of help from my tutorials.It took a lot of time to shape the flat end of the screw driver as the section was tapered and i had to use a cylinder bar to cut it like a flat end screwdriver. at the end I rendered the model and gave it the material look.The glass top and the aluminium driver is a total treat to watch after so much of working.I started making this with a simple cylinder and look what i could come up with at the end.Once you get to the core you can make a wide v